#include "common.h"

#include "object.h"
#include "actor.h"
#include "actormanager.h"

#include "scene.h"
#include "scenemanager.h"

#include "camera.h"

IMPLEMENT_RTTI( Camera, Fundamental::Object )

Camera::Camera( const std::string& name, bool fixPosition, bool fixYawPitchRoll )
:	Fundamental::Object( name )
,	_isPositionFixed( fixPosition )
,	_isYawPitchRollFixed( fixYawPitchRoll )
,	_objectiveTarget( NULL )
,	_subjectiveTarget( NULL )
{
}

Camera::~Camera()
{
}

